Unit 1:Rules & Guidelines for Engineering and Technology Class
It is very important that you walk into class prepared each and every day. Part of being prepared is knowing the rules and guidelines for this course. Understanding what is expected of you will assist you in being successful and keep you from suffering negative consequences (i.e. detention, referral, etc). The following assignments will familiarize you with the rules and guidelines of this course. If you have any questions or concerns, please do not hesitate to see Coach Ernst.
Lesson 1
Look over the PowerPoint below and become acquainted with the rules and guidelines for Coach Ernst's class. A quiz will be administered later this week. There should not be any excuse for not knowing the rules and guidelines for this class from that point forward. Rules and guidelines not being followed after the quiz will result in some type of discipline.
Rules and Guidelines Test
Lesson 2
Learn more about Technology Student Association and what it has to offer.
TSA Scavenger Hunt Answer Key
Unit 4: System Control Technology (Mechanical Engineer)
Participants use a team approach to develop a computer-controlled model solution to a given problem, typically one based on an industrial setting. Teams analyze the problem, build a computer-controlled mechanical model, and program the model.
Lesson 1
Learn more about what a Mechanical Engineer does by completing the following activities.
Lesson 2
Mechanical engineers make a difference. That’s because mechanical engineering careers center on creating technologies to meet human needs. Virtually every product or service in modern life has probably been touched in some way by a mechanical engineer to help humankind.
This includes solving today’s problems and creating future solutions in health care, energy, transportation, world hunger, space exploration, climate change, and more.
Unit 5: AutoDesk Inventor (C.A.D. Technician/Engineer)
In this unit, students will be using computer aided design (CAD) software to create part drawings and three-dimensional models of everyday objects. Students will learn how CAD works, the basic tools to properly use the software, and begin to create their own three dimensional models from beginning to end.
Lesson 1
Learn more about what a C.A.D. Technician/Engineer does by completing the following activities.
Lesson 2(Drawing in 2D--Orthographic Drawings)Students will see and use the basic tools, Autodesk inventor setup (browser, toolbars, view cube, workspace, etc.), and create a new part file with 2D (Orthographic) drawings. Students will be creating and dimensioning 2D drawings, as well as using the other geometric drawing constraints.
Lesson 3(Drawing in 3D--Isometric Drawings)
Students will use AutoDesk Inventor to create simple 3D (Isometric) drawings.
Lesson 4 (Reading Engineering Drawings)
Students will use AutoDesk Inventor to create simple 3D (Isometric) models based off of 2D 3 View Engineering Drawings.
Turning a 3D Drawing into a 2D Drawing
Unit 6: Graphic Design and Laser Engraving/SignMaker
Lesson 1
This lesson is simply a review of a program you used in 6th and 7th grade--CorelDraw. You will need to refresh your memory on how to use CorelDraw in order to complete Unit 5. Complete the 3 activities below. Use one file and just add 3 pages to that file. Make sure you save your work!
Lesson 2
Now you are ready to design something in CorelDraw that you laser engrave on to a piece of plywood or have made into a sticker using the sign maker. Please follow the instructions below carefully.
1. Open a NEW CorelDraw File. Don't use the one you just finished with.
2. Dimensions for Laser Engraving
A. Height = 5.0 Inches
B. Width = 5. 0 Inches
3. Dimensions for Sign Maker
A. Height = 4.0 Inches
B. Width = 4.0 Inches
4. You can only use two (2) images. Choose wisely.
5. Use some of the tools you learned in CorelDraw
6. Make sure you save your file!!
Acceptable and Unacceptable Images and designs for your Plywood Engraving. Please read and look at carefully.
Examples of Images to use and not to use.
Examples of good designs.
Examples of Bad Designs
Unit 7: Slow Coaster
Lesson 1
Objective:
Students will design and construct a device that will control the fall of a marble to roll as slowly as possible.
Materials:
1. Sheet of foam core/board for the base or backing of your Slow Coaster.
2. Six sheets of 8.5 x 11 inch 90 lb paper
3. Masking Tape
4. Glue
Tools:
1. Scissors
2. Ruler
Limitations:
You may use only the materials provided.
Requirements:
1. The marble must start in one corner of the base and change directions at least 4 times.
2. The marble must come to a resting point at any corner other than the one it started from.
Testing:
1. Once the marble has begun its journey, no one may touch the marble.
2. Students will be allowed to place the marble at the starting point.
3. Each device will have 3 attempts and each attempt will be recorded.
4. Time will begin when the marble is released from Point A and end when the marble reaches Point B.
5. Grading Rubric is as follows:
A = 10 Seconds or more from Point A to Point B
B = 8-9 Seconds from Point A to Point B
C = 6-7 Seconds from Point A to Point B
D = 4-5 Seconds from Point A to Point B
F = 3 Seconds or Less from Point A to Point B
Lesson 2--Brainstorming and sketching out a solution in AutoDesk Inventor
1. Utilize your knowledge of AutoDesk Inventor to sketch out a solution to this problem.
A. Units of measurement will be English (Inches)
B. Dimensions of the foam board are:
1. Width = 19 Inches
2. Height = 9.5 Inches
3. Extrusion = .25 Inches
C. Your AutoDesk Inventor Sketch Needs to Include the following:
1. Starting Point (A) and Ending Point (B)
2. The path the marble is going to take from Point A to Point B.
3. Four (4) directional changes the marble will make along the path from Point A to Point B.
Lesson 3--Constructing your Slow Coaster
Unit 8: FINAL ENGINEERING PROJECT
Now is your chance to incorporate everything you've learned this 9 weeks into one project. For your final project for this class, you will be designing, 3D printing and engraving a battery powered personal fan. Before you can 3D print and engrave, you will need to use AutoDesk Inventor to create an isometric model of the fan. Below are the engineering drawings you will use. Good luck!!!
STEP 1
STEP 2
STEP 3